Date Released: July 4, 2018
Last Update: Jan 23, 2019 (v1.11)
Download Link:
Description:
This is the 4th character I've created for M.U.G.E.N.
After having fun going overboard and experimenting heavily on Flower Drunk Girls, I got back to making something "normal" again, practicing making characters and getting used to MUGEN more. So nothing too out of the ordinary this time. I tried a few new things and learned a few more things as a result.
She has an umbrella too, I guess.
I managed to give her more moves than any previous character I've made, in an attempt to explore what I could do. I also wanted to try making a more mobile character that had some more air presence.
She is based off the flower of the same name.
Her flower meaning in the language of flowers are:
"Praise", "Competence", "Strong Will", etc
Showcase Video:
Change Log:
v1.11 (Jan 23, 2019)
- Fixed and modified AI so that she doesn't stop using her lesser special attacks outside of Round 1
- Modified BGM that plays during "Tritonia's Number 1 Lieutenant!!!" attack to be louder and not stop on hitpause
- This readme showed incorrect button for Air Throw move (was [x] in-air, now correctly reads [c] in-air)
- Reformatted this readme's description
- Fixed AI being unable to use the horizontal air version of Air Lunge
- Modified behaviour of character and AI on palettes 5p to 12p
- Minor modifications to AI defensive behaviour
v1.1 (Jan 3, 2019)
- Added forward velocity to basic attacks
- Added the ability to charge Power meter (Hold x while standing)
- Added a brand new Hyper Move that requires a full power bar to use
- "Onbracchio, Knock Up!" is now also a reversaldef
- "Air Lunge" has been given more conditional options to determine which direction to throw enemies
- "Air Lunge" now has a horizontal version that can be used while in the air.
- "Onbracchio, Land!" can now be used out of "Air Lunge" at anytime above a certain height
- "Onbracchio, Land!" has had hitboxes and hitdef stats modified (bigger hitbox, more stun)
- Changed the key inputs of these moves:
- Flurry
- Air Lunge
- Onbracchio, Land!
- Fixed error with "Air Lunge" sometimes tossing enemy at the same direction as Fennel's landing
- Small adjustments to the behaviour of "Let's go, Onbracchio!!!", and increased power cost to 1500
- Added several new voice/sound clips
- Properly "disabled" crouch (will no longer freeze Stand animation)
- Fixed freezing/stuttering run animation when controlled by AI
- Changed the way Cut-Ins appear and added new visuals to cut-ins for special attacks
- Implemented fixes for Cut-ins to display correctly on higher resolution screenpacks
- AI behavior updated and adjusted accordingly to new moves and changes
- Several other minor bug fixes
v1.03 (July 25, 2018)
- "liedown.time" was mistakingly set to 1. It has been set to 60.
- corrected AI bug where Fennel could still attack while KOed in Simul mode
- modified AI dodge pattern (she no longer dodges out of hit states)
v1.02 (July 10, 2018)
- Reduced frequency of voice clips playing
- replaced BGM that plays during 12p
v1.01 (July 7, 2018)
- Added missing hitbox
- Removed trigger condition for AI move execution to prevent abuse (nerf)
- modified hit conditions for the Spin2Win move
v1.00 (July 4, 2018)
- Pre-release for Spriteclub.tv Debuts
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