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Fennel (v1.11)

Updated: Nov 2, 2020


Date Released: July 4, 2018

Last Update: Jan 23, 2019 (v1.11)

Download Link:

Description:

This is the 4th character I've created for M.U.G.E.N.

After having fun going overboard and experimenting heavily on Flower Drunk Girls, I got back to making something "normal" again, practicing making characters and getting used to MUGEN more. So nothing too out of the ordinary this time. I tried a few new things and learned a few more things as a result.

She has an umbrella too, I guess.

I managed to give her more moves than any previous character I've made, in an attempt to explore what I could do. I also wanted to try making a more mobile character that had some more air presence.


She is based off the flower of the same name.

Her flower meaning in the language of flowers are:

"Praise", "Competence", "Strong Will", etc


Showcase Video:

Change Log:

v1.11 (Jan 23, 2019)

- Fixed and modified AI so that she doesn't stop using her lesser special attacks outside of Round 1

- Modified BGM that plays during "Tritonia's Number 1 Lieutenant!!!" attack to be louder and not stop on hitpause

- This readme showed incorrect button for Air Throw move (was [x] in-air, now correctly reads [c] in-air)

- Reformatted this readme's description

- Fixed AI being unable to use the horizontal air version of Air Lunge

- Modified behaviour of character and AI on palettes 5p to 12p

- Minor modifications to AI defensive behaviour


v1.1 (Jan 3, 2019)

- Added forward velocity to basic attacks

- Added the ability to charge Power meter (Hold x while standing)

- Added a brand new Hyper Move that requires a full power bar to use

- "Onbracchio, Knock Up!" is now also a reversaldef

- "Air Lunge" has been given more conditional options to determine which direction to throw enemies

- "Air Lunge" now has a horizontal version that can be used while in the air.

- "Onbracchio, Land!" can now be used out of "Air Lunge" at anytime above a certain height

- "Onbracchio, Land!" has had hitboxes and hitdef stats modified (bigger hitbox, more stun)

- Changed the key inputs of these moves:

- Flurry

- Air Lunge

- Onbracchio, Land!

- Fixed error with "Air Lunge" sometimes tossing enemy at the same direction as Fennel's landing

- Small adjustments to the behaviour of "Let's go, Onbracchio!!!", and increased power cost to 1500

- Added several new voice/sound clips

- Properly "disabled" crouch (will no longer freeze Stand animation)

- Fixed freezing/stuttering run animation when controlled by AI

- Changed the way Cut-Ins appear and added new visuals to cut-ins for special attacks

- Implemented fixes for Cut-ins to display correctly on higher resolution screenpacks

- AI behavior updated and adjusted accordingly to new moves and changes

- Several other minor bug fixes


v1.03 (July 25, 2018)

- "liedown.time" was mistakingly set to 1. It has been set to 60.

- corrected AI bug where Fennel could still attack while KOed in Simul mode

- modified AI dodge pattern (she no longer dodges out of hit states)


v1.02 (July 10, 2018)

- Reduced frequency of voice clips playing

- replaced BGM that plays during 12p


v1.01 (July 7, 2018)

- Added missing hitbox

- Removed trigger condition for AI move execution to prevent abuse (nerf)

- modified hit conditions for the Spin2Win move


v1.00 (July 4, 2018)

- Pre-release for Spriteclub.tv Debuts

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